Friday, April 28, 2017

ComPet Newsletter April 2017

ComPet Newsletter April 2017

Streams on Twitch.tv

We are currently exploring different marketing methods in order to select optimal channels and reach ComPet’s audience. One of these new channels is Twitch broadcasts by professional gamers and streamers.


Four streamers will play ComPet on Twitch:

J4CKIECHAN (https://www.twitch.tv/j4ckiechan)
AnnieFuchsia (https://www.twitch.tv/anniefuchsia)
Shadybunny (https://www.twitch.tv/shadybunny)
Pojkeen (https://www.twitch.tv/pojkeen)

Be sure to give them a follow to know when they will stream!

Ranking system changes

A completely new ranking system for the Premium division will be implemented in mid-May.

The current ranking system is reported to be unfair to high ranking players. The amount of ranking points awarded for a win in the Premium division seem to be disproportionate to the punishment for a loss. This makes it likely that high ranking players stop playing at a certain rank rather than risk losing an undue amount of points. This is the opposite of what we want. Players should be rewarded for staying active in the Arena, battling a lot, and defeating high level pets. The new ranking system will ensure this.

Remember to try out the new ranking system!

Follow up from last newsletter

Focusing on Arena - continued

We will continue introducing changes to the user interface (UI) which are aimed to increase activity in the Arena. An upcoming change is a “welcome pop-up”, which will help and encourage players to subscribe to the Arena directly after starting a new session in ComPet.

This change will result in an overall reduction in time spent waiting for an opponent in the Arena.


Trinkets - continued

The trinket system has been finalized and will be implemented as soon as possible. The trinket system introduces a significant monetization opportunity that aligns well with our increasingly Arena-focused game design and marketing. Trinkets will be a main selling point for the Strongboxes that will be introduced in the in-game shop. Players will also be able to upgrade and customize trinkets as they progress, enabling them to set their pets apart from the competition and get an edge, which will also present further possibilities to monetize the trinket system.

Further details will be released in-game, on competgame.com and on the official forums as the trinket system rolls out.

Friday, April 21, 2017

Upgrading Viceroy Armor

I just landed on Arkadia (3 days ago, but I am writing slow) and went right to Celeste Quarry in the building of Quarry Manager to get the Viceroy Armor Upgrade mission from Bill. Probably he is the Quarry Manager. Anyway bellow you can see the ingredients needed to upgrade the armor. I managed to buy cheap Canis (L) Parts for 124% MU and Lupus (L) Part for 123% MU from the nice Kikkijikki Defense Shop (Celeste North 5) in Celeste Harbour on Planet Arkadia.




But the big sock was the price of Nanites, You need 2 Adjusted Nanites for Viceroy Adjusted Upgrade, You need 2 Improved Nanites for Viceroy Improved Upgrade and You need 2 Modified Nanites for Viceroy Modified Upgrade. 3 days ago the price was 30 000% MU or 300 PED for one Nanites with TT 1 PED. You need 6 that means 1800 PED or 180 USD just for the Nanites. I decided that I will not pay that much and will hunt for Nanites myself. Rumors are that Nanites spown from mobs in Arkadia Underground. And different maturity gives different type of Nanites.

Normal Viceroy Armor


Durability: 3000
Stab: 11 HP
Cut: 9 HP
Impact: 15 HP
Burn: 12 HP
Cold: 8 HP
Electric: 0 HP
Acid: 14 HP
Close: 35 HP
Firearms: 12 HP
Total: 69 HP
Set TT: 400 PED

Viceroy Adjusted Upgrade - 932 PED

1 Full TT Viceroy Part
1 Full TT Musca (L) Part - 40 PED TT + 0 MU
2 Adjusted Nanites - 2 PED TT - 600 PED with MU
100 Bismuth Plating - 60 PED - 260 PED with MU
30 Ospra Ingot - 30,6 PED - 32 PED with MU

Durability: 3250
Stab: 11 HP
Cut: 11 HP
Impact: 16 HP
Burn: 12 HP
Cold: 9 HP
Acid: 15 HP
Close: 38 HP
Firearms: 12 HP
Total: 74 HP

3 Parts: 5 Percent Evade
5 Parts: 10 Percent Evade
7 Parts: 10 Percent Evade
7 Parts: 0.2 Percent Increased Critical Hit Chance

Viceroy Improved Upgrade

1 Full TT Viceroy Adjusted Part
1 Full TT Canis (L) Part 124%
2 Improved Nanites
100 Bismuth Plating
10 Banite Ingot

Durability: 3500
Stab: 13 HP
Cut: 12 HP
Impact: 17 HP
Burn: 14 HP
Cold: 11 HP
Acid: 17 HP
Close: 42 HP
Firearms: 14 HP
Total: 84 HP

3 Parts: 5 Percent Evade
5 Parts: 10 Percent Evade
7 Parts: 15 Percent Evade
7 Parts: 0.4 Percent Increased Critical Hit Chance

Viceroy Modified Upgrade

1 Full TT Viceroy Improved Part
1 Full TT Lupus (L) Part 123%
2 Modified Nanites
100 Bismuth Plating
4 Zulax Ingot

Durability: 3800
Stab: 15 HP
Cut: 14 HP
Impact: 19 HP
Burn: 16 HP
Cold: 11 HP
Acid: 18 HP
Close: 48 HP
Firearms: 16 HP
Total: 93 HP

3 Parts: 10 Percent Evade
5 Parts: 15 Percent Evade
7 Parts: 20 Percent Evade
7 Parts: 1 Percent Increased Critical Hit Chance

Tuesday, April 11, 2017

My Future Plans 2017 Edition

Just shooting and mining in Entropia Universe is fun, but what I find unique is the unlimited opportunities and choices you have. So why limit yourself just as hunter or miner. And what you can’t find in another game is that you can choose and develop your own small business inside this universe. Even if you don’t make much profit you will learn a lot about real life business. Like with demo Forex account you can learn trading here you can learn how to run small business. One way to describe Entropia Universe is “Business Simulator” with little shooting and mining from time to time.


So my long term goals are to run different businesses inside Entropia Universe. I am waiting for MindArk to release more Land Plots so I can buy 2 by the end of 2017. Also I am hoping for at least 1 more choice beside the garden, so I can make 1 garden and 1 factory or something. MA said there will be also possibility to make the big land plots like a shop, but I guess it will be better to just buy a shop.

And indeed after I manage to get my hands on 2 big land plots I will buy 2-3 shops. So far I have ideas for 3-4 shops, but this time I won’t make it like my last shops where I was selling everything I have. I will make them specialized shops with only 1 type of items in every shop. The focus will not be on the profit, but to make shops look good and make people come regularly and buy stuff. If you see my previous years future plans you will see that I was planning to have shops by now, but MA introduced Land Plots and now I am saving for 2. If I buy shops now I won’t have enough resources to get 2 big Land Plots.

The next big step for me will be getting my hands on land area on some planet. LAs are very expensive and I will probably have to wait few years to achieve that goal but it will happen someday.

In addition to all this I am thinking of some kind of business like real estate trading. It is not the same as real life because you don’t actually need to sleep in Entropia Universe and it is harder to make people to buy a home or a shop, but other than that real life principles of supply and demand apply. I am also considering a place where people will pay just to hangout and running some kind of investment fund like Toni Chiee Lahderinne , Divinity Deth Undefined and Sir Matt Copping , but this will be too much work so I prefer to do all business with just my money for now.

And as always there are plans for better YouTube channel but here the only resource that is limiting me is the free time. It seems you can buy the latest NVIDIA graphic card but you can’t buy free time. So this plan is postponed for another 2 to 4 years.

My short term plans are simple. I will go to Planet Arkadia to upgrade my Viceroy Armor. Also I will do some mining and try the new instances if they are not bugged. It seems Planet Arkadia is doing very well from all planet partners, but I am not a big fan of the military theme they are going for.


What is getting my attention is Planet Cyrene with the different factions, world events, inverted pyramids, skylab and probably the best models in the game. I was angry at them for not launching for 6 years. It takes 4-5 years to make a game, but here you have the code, you are just making the models and design some missions, you are not making the game engine. But after a year of meditation I decided to forgive them and go play on Cyrene even if they are not showing signs to be alive. In the end the more people play there the faster the planet will grow and this is what I want. Just for now I am not going to invest in estates there until the promised hard launch at least. I will just play for the fun.

Return of the Virtual Trader posted on January 08, 2013

Return of the Virtual Trader 2 posted on February 05, 2014

AxeMurderer Import – Taking over the galaxy posted on April 14, 2014

Tuesday, February 7, 2017

Planet Cyrene VU Notes - February 7th 2017

Planet Cyrene VU Notes - February 7th 2017

New Additions


- Lazidol Spawn Area
-- Lazidol now has new spawn area that should allow him to be hunted without any unreachable issues. Both him and the Low Shaman are now on a coastal shelf near the Rookie Training Area.
- Sky Labs has been moved to be more away from Risen Island. This should resolve any mining issues that have occurred on Risen Island.

Changes

- Outdoor Hub Coat
-- This coat should now be able to be registered via the Proving Grounds Entrance.
-- After registration, there is a small chain quest that will award an Achievement and setup players for part two of this series.

- Many areas have had undergone visual changes as well as increased optimization:

-- Risen Island
-- High Desert Wave Event Area
-- A.R.C. Staging Area
-- Duster Hazing Station

- Dire Weed Chain Mission
-- All stages of this mission are now available from the new Kill Point Terminals available across 15 locations on Planet Cyrene.
-- If a player is already on these missions and cannot see their kills or kill points interacting with one these terminals should update the mission information to show them.
-- All stages of this mission will now auto complete as soon as the last creature is killed and you will not be required to return to the terminal, except to pick up the next mission.
-- Provided all these changes work as intended, these changes will be rolled out for every other chain mission on Cyrene, along with the majority of A.R.C. faction missions.

- Rookie Training Area
-- The Mang Changs near Rookie Training Area should no longer be able to be tamed.

- Oil Spawner at Duster Hazing Station PvP
-- We've continued to work with MindArk and make adjustments to get the oil to spawn correctly.

- Getting Battle Ready
-- This mission has been working correctly on the test server, however, it's not active on live and that makes it appear as if this is bugged. This mission will be active again shortly after this VU.

- Sky Lab Platformer
-- The item used to activate this mission has been altered from 1x Imperium Key Cube -> Imperium Cube.

- The map has been updated to accurately reflect all the changes.

Known Issues
- The dialogue for mission: Sky Labs Platformer does not reflect that the currency item has changed, this will be corrected in the Mini Patch.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.

Further clarification regarding ComPet release schedule

Further clarification regarding ComPet release schedule

We understand that the recent news about delayed Compet Deed payouts was unexpected and that this may have caused a certain amount of inconvenience.


We apologize for any inconvenience this may have caused, but we assure Deed Holders that the prioritization of the development of core gameplay systems over non-gameplay systems was considered necessary for the fully-rounded development of ComPet as a competitive and well-crafted product. We are currently working hard to develop these systems so that ComPet Deed Holders may receive payouts as soon as possible. We also want to clarify that the deed revenues are being accumulated and have done so since the launch of the game.

We also appreciate that ComPet Deed Holders wish to receive timely and relevant information regarding ComPet development. Newsletters will therefore be sent on a regular basis to Compet Deed Holders to ensure that you are kept informed of future developments.

Best regards,
Klas Moreau
CEO MindArk PE AB

Friday, February 3, 2017

Hogglo Diablos Return

Hogglo Diablos Return!

There have been confirmed sightings of aggressive Hogglo Diablos in the PVP zone southeast of Fort Argus!


It seems the Diablo-breeding desperado “Gareth Tamer” is back in business. The criminal is widely believed to be responsible for the Diablo attack last year after escaping CDF custody.

Colonists hunting in the PVP zone are advised to come well armed and with supporting mercenaries due to the lawlessness of the area.

/CalyNET News

Battle Simulator Where All Avatars are Equal

Battle Simulator

#2 Where All Avatars are Equal!

Activities in Entropia Universe usually require a certain amount of planning and preparation. This takes time. Furthermore, it can be difficult for new players to compete with veterans who have accumulated high skill levels and equipment.


The Battle Simulator is for everyone and will be instantly accessible via the Entropia Universe user interface (UI). Avatars will compete under identical conditions: standard ‘simulator’ skill levels and weapons/ammo are applied upon entering the simulator. It’s stripped-down, old-fashioned arcade action where finishing and getting the fastest time is all that counts. Only your reflexes and strategies will determine your place on the leaderboard and the prizes you win.

The Battle Simulator will go platform-wide on the planned version update (VU) on February 28, 2017.

Friday, January 27, 2017

Battle Simulator Instance Coming Soon

Battle Simulator Instance Coming Soon!


A platform-wide Battle Simulator prototype will be available from your Avatar's UI in the upcoming VU.

We’ll be bringing you more information on a regular basis, so stay tuned for the next update!

Arkadia Firebird Limited Edition Sales

Arkadia Firebird Limited Edition Sales

Planet Arkadia will be auctioning off 20 new high-performance dropships. These dropships are a new addition to interplanetary transportation at the speed of light.


These 2 seater Firebird Limited Edition are equipped with all the tech required to explore every corner of known space. Fitted with an unlimited thruster, getting off any planet will be done with ease and once off, getting to your destination can be done with simplicity with its own attached unlimited warp drive.

With this ship, space travel can now be done in style and when stationed, you will not only draw attention but demand respect.

Auctions for the Firebird Limited Edition ships will begin 27th January 2017, with opening bids of 50,000 ped (5,000 USD). Bidding competitions are expected to be fierce with only one ship released each week.

To see all info regarding the Firebird Limited Edition and take part in the auctions, login to Entropia Universe using the full 3D PC-client and contact any auctioneer. You can also use the Android app Virtual Tycoon to access the auction.

Thursday, January 26, 2017

ComPet Release Schedule and Prioritisation

ComPet Release Schedule and Prioritisation

Cross-platform Trading
A major part of ComPet concept is the “cross-platform” trading aspect that makes ComPet so unique. This feature is currently in development both in Entropia Universe and ComPet. Until this feature has been fully implemented, it is not economically practical to engage in our planned full- scale marketing campaign to promote ComPet.


iOS Release
Release of ComPet on iOS is in its final phase and should be available shortly.

Affiliate/Referral System
Together with the upcoming marketing campaign, an affiliate/referral system will be available for ComPet account holders to promote ComPet themselves. This is another important stage to complete in order to maximise the impact of ComPet marketing.

Language Support
It is essential for us to add additional language support for our worldwide users.

eSports and Tournaments
Tournament and eSports functionality is currently in development which should widen the audience and appeal of ComPet.


Additional Development
Here are some additional key development tasks that must be implemented in order to create an exciting worldwide battle app game with cross-platform trading connected to the Entropia Universe real-cash economy:

General conversion and retention optimization
Daily tasks/missions
Discounts and offers
Strongboxes
Trinkets/buff items
Balance fine tuning

ComPet Revenue System
The revenue payment system will be implemented after the most important of the tasks detailed above have been completed and their associated processes are working correctly. Deed revenues are currently being accumulated and payments will begin once ComPet is fully functional.

Friday, December 30, 2016

Mindark Issues New Shares

Update of technology

Entropia Universe Platform will be upgraded to support Virtual Reality (VR) and Augmented Reality (AR). There are measures that require additional resources and done by updating DirectX 9.x to 11.x. Thereafter compatible VR and AR units can be connected to the platform

5MSEK or 550 000 USD



Entropia Universe and ComPet Pet Trading

Entropia Universe and ComPet Pet Trading

We are pleased to announce that the revolutionary new system enabling Entropia Universe players to supply pets to ComPet players in return for PED will be available soon.

The first tradeable cross-platform pets will be ‘level-up pets’: pets that can only be used for levelling up existing pets in ComPet. ComPet players will be able to level up their pets faster using this method, so this will create a market for trained ‘level-up pets’ within Entropia Universe.

The ability to transfer ‘regular pets’ from (and to) ComPet will be introduced in future releases.

Friday, December 9, 2016

Merry Mayhem 2016

Merry Mayhem 2016!


It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem!

Running over the Christmas and New Year holiday period, Merry Mayhem is one of the most exciting and popular events in all of Entropia Universe, with lots of valuable prizes. Entrants may participate in either or both the “Solo Mayhem” category (solo hunting) and the “Free-For-All Mayhem” category (team hunting) and score points by looting Mayhem Star tokens. There’s also an extra hunting mission alongside the main event for newcomers!

There have been a few adjustments this year to improve your Merry Mayhem experience.

So grab your best gear and join in the Mayhem!

Avatar Talking to Santa's Little HelperAvatar Talking to Santa's Little Helper


Event Dates

Dec 16, 14:00:00 UTC - The Santa's Little Helper NPCs in Nymphtown, Fort Zeus and Fort Ithaca become active and the event begins.

Jan 10, 14:00:00 UTC - Event ends.

Jan 17, 14:00:00 UTC - Cutoff for submission of FFA Mayhem Stars for the Free For All Mayhem category.

Jan 31 - Event results announced.

Categories

The Merry Mayhem event offers two competition categories: Solo Mayhem and Free For All (FFA) Mayhem, with five instance areas for each category.

Solo Mayhem, as the name implies, is the place for individual hunters to shine. Only a single avatar may enter the solo event instances.

The Free For All category allows groups of participants to work together to accumulate points. Participants must be in an active team in order to enter the FFA Mayhem instances. FFA Mayhem Stars are tradable, allowing participants to farm point tokens that can be sold to the highest bidder, or turned in to increase their own event scores.

Event Registration & Participation

Santa's Little Helper event NPCs are located in Nymphtown, Fort Zeus and Fort Ithaca. Speak with one of these NPCs to enter an instance of your choice. Entering an instance will activate the mission corresponding to the category, Solo instances for Solo Mayhem and FFA instances for FFA Mayhem. The Merry Mayhem Solo and FFA missions can be active simultaneously.

Event points are earned by looting special Mayhem Stars for the Solo Mayhem event, and FFA Mayhem Stars for the FFA Mayhem event (see below).


Solo Mayhem Creatures

Solo 1 Instance: Mayhem Kerberos (Solo 1), Mayhem Araneatrox (Solo 1), Yulebot (Solo 1)

Solo 2 Instance: Mayhem Kerberos (Solo 2), Mayhem Araneatrox (Solo 2), Yulebot (Solo 2)

Solo 3 Instance: Mayhem Kerberos (Solo 3), Mayhem Araneatrox (Solo 3), Yulebot (Solo 3)

Solo 4 Instance: Mayhem Kerberos (Solo 4), Mayhem Araneatrox (Solo 4), Yulebot (Solo 4)

Solo 5 Instance: Mayhem Kerberos (Solo 5), Mayhem Araneatrox (Solo 5), Yulebot (Solo 5)

FFA Mayhem Creatures

FFA 1 Instance: Mayhem Kerberos (FFA 1), Mayhem Araneatrox (FFA 1), Yulebot (FFA 1)

FFA 2 Instance: Mayhem Kerberos (FFA 2), Mayhem Araneatrox (FFA 2), Yulebot (FFA 2)

FFA 3 Instance: Mayhem Kerberos (FFA 3), Mayhem Araneatrox (FFA 3), Yulebot (FFA 3)

FFA 4 Instance: Mayhem Kerberos (FFA 4), Mayhem Araneatrox (FFA 4), Yulebot (FFA 4)

FFA 5 Instance: Mayhem Kerberos (FFA 5), Mayhem Araneatrox (FFA 5), Yulebot (FFA 5)

Scoring

Solo Merry Mayhem


Event points are scored by looting special Mayhem Star event tokens. In Solo Merry Mayhem, looting one of the Mayhem Star tokens automatically increments your event score. The Mayhem Star tokens can be saved as souvenirs, or discarded at the Trade Terminal. Solo Mayhem Star tokens are non-tradable.

Final event scores will be calculated based on hourly point averages to derive each participant's 40-hour normalized event score.

This scoring method removes the need for participants to track time spent in the instances (beyond meeting the 40-hour prize eligibility requirement, described below), removes the risk of participants being inadvertently disqualified from the event for time reasons, and allows all participants to hunt as much as desired in the Solo Merry Mayhem instances without giving an unfair advantage to those who are able to hunt for many hours.

Example

Avatar A - Point total: 4000, Hours : 40, Hourly point average: 100, 40-hour normalized score: 4000

Avatar B - Point total: 6900, Hours: 72, Hourly point average: 95.83, 40-hour normalized score: 3833.33

In this example, Avatar A would place higher in the final results, even though Avatar B has more total points.

Highest Single Loot Bonus - The participant who scores the highest single loot on each of the various Solo Mayhem creatures outlined above will receive a 25% boost to their final 40-hour normalized score! (Limit of one bonus per participant).

***IMPORTANT*** A participant must complete at least 40 hours in the Solo Mayhem instances in order to qualify for winning a prize in the Solo Mayhem category.

FFA Merry Mayhem

Event points are scored by turning in FFA Mayhem Star tokens to one of the Santa’s Little Helper NPCs located in Nymphtown, Fort Zeus and Fort Ithaca. Acquire FFA Mayhem tokens by defeating creatures in one of the FFA Mayhem instances, or by acquiring tokens from other participants.

There are no time requirements or restrictions in the FFA Mayhem category.

Prizes

Solo Merry Mayhem


1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope

3rd Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure

5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo

6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo

7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo

8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo

9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo

10th Place - Christmas Ring 2016

11th Place - 5000 PED Universal Ammo

12th Place - 4000 PED Universal Ammo

13th Place - 3000 PED Universal Ammo

14th Place - 2000 PED Universal Ammo

15th Place - 1000 PED Universal Ammo

FFA Merry Mayhem

1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope

3rd Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure

5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo

6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo

7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo

8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo

9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo

10th Place - Christmas Ring 2016

11th Place - 5000 PED Universal Ammo

12th Place - 4000 PED Universal Ammo

13th Place - 3000 PED Universal Ammo

14th Place - 2000 PED Universal Ammo

15th Place - 1000 PED Universal Ammo

Prize Item Statistics

Christmas Ring 2016

Equip Slot: Left Hand

Trauma Mitigation: 25%

Faster Reload: 15%

Increased Regeneration: 200%

Increased Run Speed: 25%

Increased Evade Chance: 25%

Increased Dodge Chance: 25%

Increased Jamming Chance: 25%

Increased Mining Skill Gain: 15%

Increased Mining Special Loot Chance: 25%

Harvesting Node Detection: 20m


Mayhem Scintillator Azure

Laser Pistol

Max Damage: 16

Attacks/Min: 79

Range: 36m

DPS: 21.11

DPP: 4.2395

Increased Critical Strike Chance: 1%

Recommended Level: 35

Mayhem Scintillator Cobalt

Laser Pistol

Max Damage: 35

Attacks/Min: 79

Range: 36m

DPS: 46.17

DPP: 4.2404

Increased Critical Strike Chance: 1%

Recommended Level: 55

Mayhem Scintillator Heliotrope

Laser Pistol

Max Damage: 52

Attacks/Min: 79

Range: 36m

DPS: 68.6

DPP: 4.2414

Increased Critical Strike Chance: 1%

Recommended Level: 75

Mayhem Scintillator Viridian

Laser Pistol

Max Damage: 65

Attacks/Min: 79

Range: 36m

DPS: 85.75

DPP: 4.2428

Increased Critical Strike Chance: 1%

Recommended Level: 95

Solo Mayhem Bonus Prizes

In addition, all Solo Mayhem participants reaching the following point thresholds will automatically receive bonus prizes:

500 Points - 25 PED Universal Ammo

2000 Points - 75 PED Universal Ammo

5000 Points - 150 PED Universal Ammo

10000 Points - 250 PED Universal Ammo

20000 Points - 500 PED Universal Ammo

Rules & Notes

The Solo Mayhem category is intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

Do not abandon the Merry Mayhem missions! If you abandon one of the event missions for any reason, intentionally or accidentally, all points earned up to that point will be lost forever and will not be included in your final event score. Support cannot and will not restore points for abandoned missions, regardless of the situation. Any time spent in the Solo Mayhem instances during the event period will be included in the normalized score calculation, regardless of whether the mission had been abandoned and points reset.

***IMPORTANT*** A participant must complete at least 40 hours in the Solo Merry Mayhem event instances in order to qualify for winning a prize.

For the Highest Single Loot (HSL) score bonus (Solo Mayhem only), if the participant who achieves the HSL on one of the Merry Mayhem creatures does not meet the 40-hour prize eligibility requirement, the next highest loot for the creature in question will be considered. And so on, until a prize-eligible participant is awarded the HSL score bonus. The same applies for cases where a participant has scored the HSL on more than one of the Solo Merry Mayhem creatures.

Happy Holidays and Merry Mayhem!

The Planet Calypso Team

F.A.Q.

Q: If I experience a client crash, disconnection or other issue while in one of the Merry Mayhem instances, how will this affect my time calculation and/or final score?

A: All calculations are based on actual time connected to one of the event instances. In the case of a client crash or disconnection, time in the event instance will stop being counted within approximately 10 seconds of disconnection.

Q: Is it possible to win a prize in more than one category?

A: Yes. Everyone can participate in both the Solo and Free-For-All (FFA) Mayhem event categories.

Special Newcomer Mission: Jul Snarg Hunt

Merry Snargs are on the rampage, and it’s up to you to keep them under control!

The Snarg Hunt takes place simultaneously with Merry Mayhem, starting Dec 16, 14:00:00 UTC and ending Jan 10, 14:00:00 UTC.

Activate the “Jul Snarg Hunt” mission by talking to the NPC “Santa’s Little Helper” at the Eastern Gate in Port Atlantis.

Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.

***NOTE*** Activity in the “Jul Snarg Hunt” does not count towards the Snarg Iron Mission chain.