Friday, December 9, 2016

Merry Mayhem 2016

Merry Mayhem 2016!


It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem!

Running over the Christmas and New Year holiday period, Merry Mayhem is one of the most exciting and popular events in all of Entropia Universe, with lots of valuable prizes. Entrants may participate in either or both the “Solo Mayhem” category (solo hunting) and the “Free-For-All Mayhem” category (team hunting) and score points by looting Mayhem Star tokens. There’s also an extra hunting mission alongside the main event for newcomers!

There have been a few adjustments this year to improve your Merry Mayhem experience.

So grab your best gear and join in the Mayhem!

Avatar Talking to Santa's Little HelperAvatar Talking to Santa's Little Helper


Event Dates

Dec 16, 14:00:00 UTC - The Santa's Little Helper NPCs in Nymphtown, Fort Zeus and Fort Ithaca become active and the event begins.

Jan 10, 14:00:00 UTC - Event ends.

Jan 17, 14:00:00 UTC - Cutoff for submission of FFA Mayhem Stars for the Free For All Mayhem category.

Jan 31 - Event results announced.

Categories

The Merry Mayhem event offers two competition categories: Solo Mayhem and Free For All (FFA) Mayhem, with five instance areas for each category.

Solo Mayhem, as the name implies, is the place for individual hunters to shine. Only a single avatar may enter the solo event instances.

The Free For All category allows groups of participants to work together to accumulate points. Participants must be in an active team in order to enter the FFA Mayhem instances. FFA Mayhem Stars are tradable, allowing participants to farm point tokens that can be sold to the highest bidder, or turned in to increase their own event scores.

Event Registration & Participation

Santa's Little Helper event NPCs are located in Nymphtown, Fort Zeus and Fort Ithaca. Speak with one of these NPCs to enter an instance of your choice. Entering an instance will activate the mission corresponding to the category, Solo instances for Solo Mayhem and FFA instances for FFA Mayhem. The Merry Mayhem Solo and FFA missions can be active simultaneously.

Event points are earned by looting special Mayhem Stars for the Solo Mayhem event, and FFA Mayhem Stars for the FFA Mayhem event (see below).


Solo Mayhem Creatures

Solo 1 Instance: Mayhem Kerberos (Solo 1), Mayhem Araneatrox (Solo 1), Yulebot (Solo 1)

Solo 2 Instance: Mayhem Kerberos (Solo 2), Mayhem Araneatrox (Solo 2), Yulebot (Solo 2)

Solo 3 Instance: Mayhem Kerberos (Solo 3), Mayhem Araneatrox (Solo 3), Yulebot (Solo 3)

Solo 4 Instance: Mayhem Kerberos (Solo 4), Mayhem Araneatrox (Solo 4), Yulebot (Solo 4)

Solo 5 Instance: Mayhem Kerberos (Solo 5), Mayhem Araneatrox (Solo 5), Yulebot (Solo 5)

FFA Mayhem Creatures

FFA 1 Instance: Mayhem Kerberos (FFA 1), Mayhem Araneatrox (FFA 1), Yulebot (FFA 1)

FFA 2 Instance: Mayhem Kerberos (FFA 2), Mayhem Araneatrox (FFA 2), Yulebot (FFA 2)

FFA 3 Instance: Mayhem Kerberos (FFA 3), Mayhem Araneatrox (FFA 3), Yulebot (FFA 3)

FFA 4 Instance: Mayhem Kerberos (FFA 4), Mayhem Araneatrox (FFA 4), Yulebot (FFA 4)

FFA 5 Instance: Mayhem Kerberos (FFA 5), Mayhem Araneatrox (FFA 5), Yulebot (FFA 5)

Scoring

Solo Merry Mayhem


Event points are scored by looting special Mayhem Star event tokens. In Solo Merry Mayhem, looting one of the Mayhem Star tokens automatically increments your event score. The Mayhem Star tokens can be saved as souvenirs, or discarded at the Trade Terminal. Solo Mayhem Star tokens are non-tradable.

Final event scores will be calculated based on hourly point averages to derive each participant's 40-hour normalized event score.

This scoring method removes the need for participants to track time spent in the instances (beyond meeting the 40-hour prize eligibility requirement, described below), removes the risk of participants being inadvertently disqualified from the event for time reasons, and allows all participants to hunt as much as desired in the Solo Merry Mayhem instances without giving an unfair advantage to those who are able to hunt for many hours.

Example

Avatar A - Point total: 4000, Hours : 40, Hourly point average: 100, 40-hour normalized score: 4000

Avatar B - Point total: 6900, Hours: 72, Hourly point average: 95.83, 40-hour normalized score: 3833.33

In this example, Avatar A would place higher in the final results, even though Avatar B has more total points.

Highest Single Loot Bonus - The participant who scores the highest single loot on each of the various Solo Mayhem creatures outlined above will receive a 25% boost to their final 40-hour normalized score! (Limit of one bonus per participant).

***IMPORTANT*** A participant must complete at least 40 hours in the Solo Mayhem instances in order to qualify for winning a prize in the Solo Mayhem category.

FFA Merry Mayhem

Event points are scored by turning in FFA Mayhem Star tokens to one of the Santa’s Little Helper NPCs located in Nymphtown, Fort Zeus and Fort Ithaca. Acquire FFA Mayhem tokens by defeating creatures in one of the FFA Mayhem instances, or by acquiring tokens from other participants.

There are no time requirements or restrictions in the FFA Mayhem category.

Prizes

Solo Merry Mayhem


1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope

3rd Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure

5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo

6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo

7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo

8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo

9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo

10th Place - Christmas Ring 2016

11th Place - 5000 PED Universal Ammo

12th Place - 4000 PED Universal Ammo

13th Place - 3000 PED Universal Ammo

14th Place - 2000 PED Universal Ammo

15th Place - 1000 PED Universal Ammo

FFA Merry Mayhem

1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope

3rd Place - Christmas Ring 2016 + Mayhem Scintillator Viridian

4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure

5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo

6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo

7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo

8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo

9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo

10th Place - Christmas Ring 2016

11th Place - 5000 PED Universal Ammo

12th Place - 4000 PED Universal Ammo

13th Place - 3000 PED Universal Ammo

14th Place - 2000 PED Universal Ammo

15th Place - 1000 PED Universal Ammo

Prize Item Statistics

Christmas Ring 2016

Equip Slot: Left Hand

Trauma Mitigation: 25%

Faster Reload: 15%

Increased Regeneration: 200%

Increased Run Speed: 25%

Increased Evade Chance: 25%

Increased Dodge Chance: 25%

Increased Jamming Chance: 25%

Increased Mining Skill Gain: 15%

Increased Mining Special Loot Chance: 25%

Harvesting Node Detection: 20m


Mayhem Scintillator Azure

Laser Pistol

Max Damage: 16

Attacks/Min: 79

Range: 36m

DPS: 21.11

DPP: 4.2395

Increased Critical Strike Chance: 1%

Recommended Level: 35

Mayhem Scintillator Cobalt

Laser Pistol

Max Damage: 35

Attacks/Min: 79

Range: 36m

DPS: 46.17

DPP: 4.2404

Increased Critical Strike Chance: 1%

Recommended Level: 55

Mayhem Scintillator Heliotrope

Laser Pistol

Max Damage: 52

Attacks/Min: 79

Range: 36m

DPS: 68.6

DPP: 4.2414

Increased Critical Strike Chance: 1%

Recommended Level: 75

Mayhem Scintillator Viridian

Laser Pistol

Max Damage: 65

Attacks/Min: 79

Range: 36m

DPS: 85.75

DPP: 4.2428

Increased Critical Strike Chance: 1%

Recommended Level: 95

Solo Mayhem Bonus Prizes

In addition, all Solo Mayhem participants reaching the following point thresholds will automatically receive bonus prizes:

500 Points - 25 PED Universal Ammo

2000 Points - 75 PED Universal Ammo

5000 Points - 150 PED Universal Ammo

10000 Points - 250 PED Universal Ammo

20000 Points - 500 PED Universal Ammo

Rules & Notes

The Solo Mayhem category is intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

Do not abandon the Merry Mayhem missions! If you abandon one of the event missions for any reason, intentionally or accidentally, all points earned up to that point will be lost forever and will not be included in your final event score. Support cannot and will not restore points for abandoned missions, regardless of the situation. Any time spent in the Solo Mayhem instances during the event period will be included in the normalized score calculation, regardless of whether the mission had been abandoned and points reset.

***IMPORTANT*** A participant must complete at least 40 hours in the Solo Merry Mayhem event instances in order to qualify for winning a prize.

For the Highest Single Loot (HSL) score bonus (Solo Mayhem only), if the participant who achieves the HSL on one of the Merry Mayhem creatures does not meet the 40-hour prize eligibility requirement, the next highest loot for the creature in question will be considered. And so on, until a prize-eligible participant is awarded the HSL score bonus. The same applies for cases where a participant has scored the HSL on more than one of the Solo Merry Mayhem creatures.

Happy Holidays and Merry Mayhem!

The Planet Calypso Team

F.A.Q.

Q: If I experience a client crash, disconnection or other issue while in one of the Merry Mayhem instances, how will this affect my time calculation and/or final score?

A: All calculations are based on actual time connected to one of the event instances. In the case of a client crash or disconnection, time in the event instance will stop being counted within approximately 10 seconds of disconnection.

Q: Is it possible to win a prize in more than one category?

A: Yes. Everyone can participate in both the Solo and Free-For-All (FFA) Mayhem event categories.

Special Newcomer Mission: Jul Snarg Hunt

Merry Snargs are on the rampage, and it’s up to you to keep them under control!

The Snarg Hunt takes place simultaneously with Merry Mayhem, starting Dec 16, 14:00:00 UTC and ending Jan 10, 14:00:00 UTC.

Activate the “Jul Snarg Hunt” mission by talking to the NPC “Santa’s Little Helper” at the Eastern Gate in Port Atlantis.

Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.

***NOTE*** Activity in the “Jul Snarg Hunt” does not count towards the Snarg Iron Mission chain.

Wednesday, December 7, 2016

Planet Arkadia Update 2016.5 Release Notes (7th December 2016)

Planet Arkadia Update 2016.5 Release Notes (7th December 2016)
The following are changes that come with Planet Arkadia Update 2016.5. This information is provided, to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!


Viceroy armor upgrades

You now have the opportunity to be able to upgrade your Viceroy Armor pieces. This will require that you obtain a very special item called Nanites. These little microscopic robots are all over Planet Arkadia and they are extremely evasive. There is no documented location, mined or creature drop that is recorded yet, so their whereabouts are unknown.

The new armor has the following stats once upgraded.

Durability: 3250
Impact: 16
Burn: 12
Cold: 9
Cut: 11
Stab: 11
Acid: 15

And the Set bonuses

3 Parts: 5 Percent Evade
5 Parts: 10 Percent Evade
7 Parts: 10 Percent Evade
7 Parts: 0.2 Percent Increased Critical Hit Chance


New Vehicle : The Sandrunner

Designed for the long distances across sandy terrains, the Sandrunner is made for those who explore the unknown reaches of any planet. Engineered to travel through the mightiest of storms, the Sandrunner has one flaw, it cannot travel over water due to the displacement of gravity below it. Somehow, the density of water seems to break the anti-gravity law and scientists are discovering new ways to expand this technology for better applied purposes.

The IFN have released this blueprint of the Sandrunner to the general public in the attempt at assisting in discovering more of the planet that has gone undocumented. for your convenience, you will be able to purchase the component blueprint from a local technician terminal.


Also note, that the Sandrunner comes in 3 models

- Sandrunner MKI
- Sandrunner MKII
- Sandrunner MKIII

New Resources Discovered

The Archelogical Society have discovered in an abandoned Smuggler crate, 4 new resources that have not yet been discovered in the past. The location for these are still to be discovered as no record indicated their whereabouts. If you have any information on their origins, please share the information with your fellow Arkadians.


Bismuth Fragment

Elemental bismuth may occur naturally, although its sulfide and oxide form important commercial ores, although it was often confused with lead and tin, which share some physical properties.


Bismuth Plating

Refined Bismuth is by far one of the most beautiful metal alloys with an unusually low toxicity for a heavy metal. Refined, it is one of the highest atomic mass element that is considered stable.

Bismuth Texture

Bismuth is a brittle metal with a white, silver-pink hue, often occurring in its native form, with an iridescent oxide tarnish showing many colors from yellow to blue. Simply beautiful.

Nanites

According to research, Nanites are microscopic size nanomachines that operate together to modify and alter the complete structure of any material. Considered an extremely rare resource.


There are three forms of Nanites to be discovered

- Adjusted Nanites
- Improved Nanites
- Modified Nanites

Terra Report

8coins Redesigned

You will notice that the 8coins creatures have gone into hibernation and they will return within days. We ask that you calmly continue with your business until you see their movement out of their slumber. So get out your scanners and keep an eye out.

Known Issues

Shop internal models are loading and reloading as you move around them. We are aware of the issue and working on a fix.

Planet Calypso Content Release 2016.4

Planet Calypso Content Release 2016.4
2016-12-06


Settlement Update
Added Fort Sisyphus, located NW of Hadesheim Crater

Ideal for new colonists.

Added a hunting mission chain that rewards CDF Scout armor parts.

This smaller Fort is also a Dynamic Event area, with a different and shorter format.

Arriving to the area during the event will give quick Dynamic Event and shared creature info.

A CDF Scout at Orthos West Mound can take you to an outpost close to the Fort.

The Calypso Defense Force now offers the opportunity for colonists to earn access to the CDF Upgrade service. The first available upgrade is for the Teleportation Chip II. Talk to Liaison Guiying in Fort Ithaca for more information.


Additions

Snarg Hunting Challenge Iron mission chain.

Kerberos Hunting Challenge Bronze mission.

Combibo Hunting Challenge Bronze mission.

Erionite Mining mission chain.

Alicenies Liquid Mining mission chain.

Force Nexus Mining mission chain.

Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca.

Adjusted A-3 Justifier Mk.II.

CDF upgrade, visit Liaison Guiying in Fort Ithaca.
Adjusted Teleportation Chip II.


Avatar Statues
Monuments in the form of avatar statutes have been added at the following locations:

Twin Peaks Main.

Twin Peaks Octagon.

Port Atlantis Main.

Port Atlantis Waterfront.

Cape Corinth.

Fort Troy.

Minopolis.

Zychion.

Fort Ithaca.

Nymphtown.

Half Moon Bay.

Athena Spaceport.

The deeds for each of these statues will be placed on the auction in mid-December. After the conclusion of the auctions, the deed holders will then have the opportunity to immortalize their avatars in the statues, along with customized text inscriptions in the statue bases.


Changes

Polished text for the “Sweaty Swamp” mission.

Text clarification in the Start Room dialogues.

Better responsiveness for some NPCs.

Polished Attribute Token Trader appearance.

Removed the Revive Terminal from the platform East of Hadesheim Crater.

The last objective in the mission “Scout the Jungle” now has a waypoint.

No more Robot Troopers South of Fort Pandora.

Naming structure change for all Mining missions, they now use the following format:
Mining Challenge: Pyrite I.

Mining Challenge: Iron III.

etc.


Naming structure change for all Daily missions, they now use the following format:

Daily Hunting Challenge 1: Combibo.

Daily Hunting Challenge 2: Bristlehog.

Daily Hunting Challenge 3: Aetherex.

Daily Manufacturing Challenge 1: Basic Pattern Pants.

Daily Mining Challenge 1: Frigulite Stone.

etc.



Contaminated and PvP zone adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):

Akmuul Island Contaminated Zone.

Radar is on.

No Vehicles.

No Pets.


Camp Echidna Contaminated Zone.

Radar is on.

No Vehicles.

No Pets.


Fort Argus PvP Zone.

No Vehicle Spawning.

Oil Rig PvP Zone.

Radar is on.

No Pets.


Land Grab Forts adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):
Half of the service terminals in the main hub of the forts have been removed and the remaining have been placed on the upper level away from the LG claim to reduce the safe zone area that can be too advantageous for defenders covering the claim.

It is now not possible to spawn vehicles inside the LG area when event is active.


Fixed Issues
Fixed an issue in the “Research Recovery (Daily)” mission where the mission didn’t update properly when exiting the cave.

Fixed an issue where one could get stuck when trying to enter the cave during the “Argonautical Assassination” mission.

Fixed an issue where faulty text was appearing in the Belkar, Iron, Lysterium and Zinc Mining missions.

Fixed an issue where the objectives didn’t update in the mission “Shooting Star”.

Fixed an issue where one could receive double progress from the Research Equipment Boxes during the “Research Recovery (Daily)” mission.

Fixed an exploit where one could use the “Row Your Boat” missions as an emergency teleport.

Fixed several Estate issues.


Known Issues
Shadow Armor is shinier than intended.

It is possible to spawn vehicles in the Oil Rig area, it should be similar to the Fort Argus PvP Zone.

There’s an unintended dip in the ground in Fort Fury.

Interacting with Liaison Atwell during the “Liaison Guiying’s Task” mission will trigger that mission’s in-progress dialogue.

Fort Argus PvP area sometimes disables radar.

Planet Cyrene VU Notes - December 7th 2016

Planet Cyrene VU Notes - December 7th 2016

New Additions


- Dynamic Map Unlocks

- Ngu Volcano has reached level 1, now has a dedicated spawn of Old Jack.

- Mer Beach has reached level 2, now has the first steps of the Underfolken and their secrets.

- Turrelion Desert has reached level 2, and now has a new PvP area with spawned items.

- Second Meta unlock as been achieved: The Miner Island's has been risen, new missions and a new mining area, no creatures to get in the way.

- Puny Hunter Draoblib has come over to the Zyn Forest Teleporter and needs players who want to hunt some very tough puny minions: Mang Chang and Rhino Beetles.


- Booths! All booths will be coming out, with a few caveats:
-- No booth will be owned, all booths will be given to players for 1 quarter.

-- They will be given out based on different merits and events.

-- Event times have not yet been set.

-- More information can be found here.


Changes

-Fixed numerous grammatical and typographical errors in missions and NPCs.

- The map for Cyrene has been updated for reflect the latest changes.

- All token vendors are now spawing items at various rates.


Known Issues
- Coat of the Proving Grounds for outside the Hub isn't triggering correctly, this will be corrected in the Mini Patch.

- The Mission "Getting Battle Ready", sometimes will not allow players to acquire this mission, this is being looked into.

- Support weapons are not currently working properly, this is a platform issue.

- The Spear MK. III is difficult to maneuver, this is being looked into.

- The Spear destroyed model becomes invisible, this issue is being looked into.

- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.

- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.

Thursday, November 10, 2016

CalyNET: Atrox Hatchlings Spotted!

CalyNET: Atrox Hatchlings Spotted!

As predicted, the Atrox Hatchlings have been spotted! These are the first coordinates reported to CalyNET: [68718, 87259].


Hatchling numbers are predicted to fall off on Monday evening after a few days of culling.

Happy Hunting!

Wednesday, November 9, 2016

CalyNET: Hatchling Havoc!

CalyNET: Hatchling Havoc!

Atrox Hatchlings will soon be nibbling at people’s ankles (and jumping for their throats) according to the predictions of prominent biologists!

The pesky, pint-sized dinos — that haven’t been seen for years — are predicted to return with a vengeance on November 10 around Cape Corinth, Fort Ithaca, Minopolis and Fort Zeus.


Exactly what caused the comeback is as yet unknown and has given rise to wild speculation amongst the populace. Half-baked theories abound, varying from “RDI biologists cooked up the Hatchlings to play ‘Mini-Dino Derby’” to “They don't grow up they grow down”.

The CDF has invited Colonists to cull the maniacal miniature monsters till they ‘disappear' again.

Good luck hitting the little bastards!